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NETMARBLE ANNOUNCES FINANCIAL EARNINGS FOR SECOND QUARTER OF 2021

2021.08.23

LOS ANGELES – AUG. 17, 2021 –Netmarble Corp, a leading developer and publisher of mobile games, reported $516.5 million in revenue and $37.4 million in EBITDA during the second quarter of 2021. Overseas sales reached $379.9 million, accounting for 74% of total global sales.

Despite solid results from Ni no Kuni: Cross Worlds’ June launch in key Asian countries, the increase in initial marketing costs put a significant drag on second quarter profitability. However, we expect the return on this investment to be positively reflected in our performance for the third and fourth quarters of 2021.” said Seungwon Lee, CEO of Netmarble. “Looking toward the next quarter and second half, we’re optimistic the launch of MARVEL Future Revolution in 240 countries on August 25 will fortify Netmarble’s competitive edge in the global gaming market, while the recent acquisition of SpinX Games, one of the fastest-growing companies in social casino gaming, will also play an integral role in the expansion of Netmarble’s casual game lineup.  Additionally, we have a strong slate of upcoming global launches for the remainder of the year, such as Seven Knights 2 (excluding Korea, China, and Vietnam) and BTS Dream: TinyTAN House (excluding China).”

Netmarble’s Q2 2021 financial results include:

  • Revenues were diversified across North America (36%), Korea (26%), Southeast Asia (12%), Europe (11%), Japan (10%), and other territories (5%).
  • Top performing titles from the second quarter feature original and partner games, including MARVEL Contest of Champions (13% of revenue earned) (Kabam), The Seven Deadly Sins: Grand Cross (13%), Ni no Kuni: Cross Worlds (12%), Lineage 2: Revolution (6%), Seven Knights2 (5%), Blade & Soul Revolution (5%), Harry Potter Hogwarts Mystery (5%) (Jam City), Cookie Jam (4%) (Jam City), MARVEL Future Fight (3%), and A3: STILL ALIVE (3%). Other Netmarble games contributed to 31% of revenue earned.
  • With Ni no Kuni: Cross Worlds’ global launch across five regions in June, MMORPGs (32% of revenue generated) saw a 7% YoY increase, with the remainder of Netmable’s portfolio broken down into RPGs (32%), casual games (25%), and other game genres (11%).

 

A breakdown of the total financial earnings is below:

 

4/1/21 - 6/30/21 actuals

YoY Changes

QoQ Changes

Total Sales

$516 million

-15.8%

+1.2%

EBITDA

$37.4 million

-61.8%

-47.9%

Operating Profit

$14.4 million

-80.2%

-70.1%

Net Profit

$43.1 million

-43.4%

-22.1%

 

For details on Netmarble’s quarterly performance, and to listen to the earnings call, please visit the company’s Investor Relations page to learn more.

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